Monday, July 27, 2015

Portfolio Piece #1: Hard Surface Model

Hard Surface Model:

For my Hard Surface Model I created a robot arm. This particular robot arm is attached to the left side of a human in place for his missing left arm. It doesn't have the same mechanics as let's say a popularly thought of robot arm. It consists of a circular base shoulder which is the power source of the whole arm and has two vents sticking out. The part that moves the arm is a very durable, thick and flexible wire connecting the shoulder and the forearm. That part of the arm is what moves the forearm in order to make it act like a real arm. Thanks to its flexibility, it has a big range of motion and isn't held back by the adhesiveness of the shoulder and forearm. The forearm is a cylindrical tough metal that houses the interchangeable hand. The fingers and palm of the hand are also tough and move as would joints in an action figure. Each of the parts of the robot arm are extremely strong yet lightweight, making it ideal for any kind of action.
I first made a sketch and drawing of the arm for reference. With that reference, I used 3DS Max to model and refine the 3D model. Using their system of straight up modeling I was able to model around my reference and get the end result I wanted. While working on this piece I learned how to make objects feel more machine like instead of organic. I learned a lot about the tools and features in 3DS Max and applied it to my project.
This robot arm is part of my Complex Organic Model piece. It is part of a human character named Del who is from the future and lost his left arm in an unfortunate accident.

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