Monday, July 27, 2015

Portfolio Piece #2: Complex Organic Model

Complex Organic Model:

For My Complex Organic Model I made a character named Del. Del is from the future and has a robot arm in place of his missing left arm. He also has what look like sunglasses on but are actually his cybernetic eyes. This robot arm is actually my Hard Surface Model and I combined them for this project.
Del is based on one of my favorite artists, Del the Funky Homosapien, and part of the futuristic based rap group, Deltron 3030. With the thought of the name Deltron 3030 in my head and what those words sounded like to me, I came up with the idea for this model. Deltron to me sounds like a robotic Del, so with that in mind I proceeded to sketch and draw my version of this robotic Del. After many drafts and re designs I finished with the drawn model I used to reference. With that drawn reference in hand, I transferred it to 3DS Max and did my modeling and sculpting in that software. Thanks to their straight up tools I was able to organically construct my character. As I worked, I learned more and more about 3DS Max and all the features they have to make my models as good as possible. I tried to stay as close to the reference as possible but as I worked I kept in mind functionality over form. I ideally would've liked the model to be just like my reference, but as I found out, when it came to rigging, it wouldn't move correctly. After all the issues were fixed and the model was correct, I went on to coloring it. Now I'm not too great with texturing and all that so I decided to make it simple and sweet. The vibrant and simple colors really add to what the model is supposed to be. A simple character with some extraordinary features.





Portfolio Piece #1: Hard Surface Model

Hard Surface Model:

For my Hard Surface Model I created a robot arm. This particular robot arm is attached to the left side of a human in place for his missing left arm. It doesn't have the same mechanics as let's say a popularly thought of robot arm. It consists of a circular base shoulder which is the power source of the whole arm and has two vents sticking out. The part that moves the arm is a very durable, thick and flexible wire connecting the shoulder and the forearm. That part of the arm is what moves the forearm in order to make it act like a real arm. Thanks to its flexibility, it has a big range of motion and isn't held back by the adhesiveness of the shoulder and forearm. The forearm is a cylindrical tough metal that houses the interchangeable hand. The fingers and palm of the hand are also tough and move as would joints in an action figure. Each of the parts of the robot arm are extremely strong yet lightweight, making it ideal for any kind of action.
I first made a sketch and drawing of the arm for reference. With that reference, I used 3DS Max to model and refine the 3D model. Using their system of straight up modeling I was able to model around my reference and get the end result I wanted. While working on this piece I learned how to make objects feel more machine like instead of organic. I learned a lot about the tools and features in 3DS Max and applied it to my project.
This robot arm is part of my Complex Organic Model piece. It is part of a human character named Del who is from the future and lost his left arm in an unfortunate accident.